Control a ball with your finger in this exciting point-and-click casual game! Dodge obstacles smoothly, earn points, break your records, and climb the leaderboard.
Follow finger is an addictive point-and-click reaction game where you control a ball through a challenging environment. Your mission is simple but demanding: guide your ball through various obstacles without straying outside the designated play area. Developed by Alex White, this casual game tests your reflexes and precision as you aim to earn points, set new personal records, and climb the leaderboard rankings.
• Simple yet challenging gameplay that tests your reaction time and precision
• Obstacle-dodging mechanics that require quick thinking and faster reflexes
• Score-based progression system that encourages replayability
• Leaderboard integration so you can compete against players worldwide
• Addictive one-more-try appeal that keeps you coming back for higher scores
• Clean visual design that focuses attention on your ball and the obstacles
• Universal appeal suitable for players of all skill levels
While this is primarily a point-and-click game designed for mouse control, you can hold left-click to continuously steer your ball through the challenging course while focusing on precision movements to avoid hazards.
What happens if my ball touches an obstacle? When your ball makes contact with any obstacle, your current run ends immediately. The game tracks your final score, and you can start a new attempt to try to beat your previous record.
How do I control the ball with maximum precision? For the most precise control, use steady mouse movements and keep your cursor close to the ball. Avoid making sudden, jerky motions, as smooth movements will help you navigate tight spaces between obstacles more effectively.
What's the best strategy for earning high scores? Focus on maintaining control rather than speed. Keep the ball near the center of the play area when possible, anticipate obstacle patterns, and don't take unnecessary risks. Consistency and survival time are more important than quick movements for achieving high scores.